Work Experience
NVIDIA Corporation (May. 2022 - present)
- Senior Software Engineer
- Development of Omniverse
Industrial Light & Magic (Dec. 2012 - Apr. 2022)
- R&D Engineer
- Design texture/lookdev workflow, development of application plugins
- Captain Marvel
- Thor: Ragnarok
- Star Wars: The Force Awakens
- Jurassic World
Digital Domain (Jan. 2008 - Nov. 2012)
- Technical Director / R&D Engineer
- Development of rendering pipeline, shaders and application plugins
- Lookdev
- Jack The Giant Slayer
- TRON: Legacy
- 2012 (uncredited)
- The Curious Case of Benjamin Button
Sony Pictures Imageworks (Oct. 2004 - Jan. 2008)
- Senior Color & Lighting Technical Director
- Development of rendering pipeline, shaders and application plugins
- Lookdev, shot lighting and compositing
- I Am Legend
- Monster House
ESC Entertainment (Apr. 2002 - Sep. 2004)
- Color & Lighting Technical Director
- Shader development
- Lookdev
- Catwoman
- Matrix Revolutions
- Matrix Reloaded
OptGraph, Inc. (Jul. 2000 - Apr. 2002)
- Software Engineer
- Development of stand-alone commercial renderer (project canceled)
SEGA Enterprises (Apr. 1999 - Jun. 2000)
- Technical Artist
- Development of shaders and application plugins
"Hakuchi" Project (Jun. 1998 - Dec. 1998)
- Part-time Technical Director
- Shader development
TRILOGY Corp. (Oct. 1997 - Mar. 1999)
- Part-time Technical Director
- Shader development
POLYGON PICTURES Inc. (Sep. 1997 - Oct. 1997)
- Part-time Technical Director
- Shader development
Education
- Master of Image Science and Technology
- Tokyo Institute of Polytechnics, Atsugi, Japan (Apr. 1997 - Mar. 1999)
- Bachelor of Engineering in Image Information Engineering
- Tokyo Institute of Polytechnics, Atsugi, Japan (Apr. 1993 - Mar. 1997)
Skills
- Software
- Maya, Mari, Nuke, Katana, mental ray, RenderMan, Arnold
- Development
- C/C++, Python, Perl, Boost, Qt
- Maya, Mari, Nuke, Katana, mental ray, RenderMan, Arnold
Publications
- Earthquake! Building a Pipeline to Destroy Los Angeles in "2012", SIGGRAPH Asia 2009 Sketch
- Making of the Superpunch, SIGGRAPH 2004 Sketch